(Emil x Richter ) Tales of Symphonia and all characters belong to Tales o. He wrapped his arms around the boy, rubbing their cheeks together. His English dubbed voice are provided by Scott Menville in Tales of Symphonia, and Brian Beacock in all other appearances. Lloyd has received positive reception in Japan. In the second Tales series character popularity polls, Lloyd ranked as who people want as an older brother, younger brother, and friend categories.
Starry Heavens Tales of Symphonia ( テイルズオブシンフォニア, Teiruzu obu Shinfonia ) is the fifth main mothership title in the Tales of series. The game was developed for the.
It was published by Namco and was later included in Tales of Symphonia Chronicles pack. The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. As their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own. The game's characteristic genre is RPG That Resonates With You ( 君と響きあうRPG, Kimi to Hibiki au RPG ).
It release in Japan for the Nintendo GameCube on August 23, 2003. It was later ported for the PlayStation 2 with additional content and was released on September 22, 2004. The game was released in North America on July 13, 2004 and in Europe on November 19, 2004. Contents Story Lloyd Irving and his friend, Genis Sage accompany the chosen, Colette Brunel and her guardians, Raine Sage and Kratos Aurion on her journey of world regeneration.
The purpose of the journey is to replenish Sylvarant with mana, a necessary energy to their survival. The path of the journey consists of five temples which must be unsealed by Colette. On their journey, they meet Sheena Fujibayashi who comes from Tethe'alla, a world parallel to Sylvarant.
She tells them about how the two worlds vie for each other's mana through the journey of regeneration. Hoping to find answers from the angel Remiel, they party meets him at the final seal and are betrayed by Remiel and Kratos; both are revealed to be part of Cruxis, an evil organization led by Mithos Yggdrasill. The party leaves for Tethe'alla to search for a way to save both worlds and are joined by Zelos Wilder, Presea Combatir, and Regal Bryant.
The party learns that awakening the Summon Spirits in both worlds will sever the mana tie between them. Believing that to be the answer, they successfully sever all mana ties between the two worlds. Their actions instead destabilize the Great Seed, the supplier of mana to both worlds, causing it to grow and engulf Sylvarant at an exponential rate. After the party re-stabilizes the seed, they learn from Yuan Ka-Fai about the origins of Sylvarant and Tethe'alla and how they used to be one world but was split by Mithos with the Eternal Sword; the party realizes they can save the world if they wield the Eternal Sword, merge the worlds, and germinate the Great Seed.
They decide to confront and defeat Mithos before seeking the Eternal Sword. Kratos is revealed to have been gathering materials to have Lloyd use the Eternal Sword. He succeeds but Mithos survives his apparent death and possesses a member from the party before fleeing to the comet Derris-Kharlan. Mithos attempts to take the Great Seed with him but is foiled and killed by Lloyd. Using the Eternal Sword, Lloyd merges Sylvarant and Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana. Characters Main Character Lloyd Irving Collet Brunel Genius Sage Refill Sage Kratos Aurion Shihna Fujibayashi Zelos Wilder Presea Combatir Regal Byran Gameplay Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations.
As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies. On the overworld and field maps, various skits between the characters can be viewed. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting.
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Skits concern anything from character development to side details. Overworld map skits affect Lloyd's relationships with other party members. The player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. Some of these choices have minor ramifications for the game's storyline. Battle system During battle sequences, the game uses the Multi-Line Linear Motion Battle System. Four characters from the party are chosen to battle; those not controlled by a player are guided by artificial intelligence with instructions set by the player beforehand. Damage dealt to the opponent fills a 'Unison Gauge'. When this is full, a 'Unison Attack' can be triggered, allowing the party to use techniques simultaneously on a single enemy.
When certain techniques are combined, a special attack results in additional damage. After battle, a currency called Grade is awarded or subtracted based on specific criteria that are fulfilled in battle. It is used to purchase bonuses during New Game Plus. Players are also prompted to cook food after battles if they have the materials. Cooking recipes determine the benefits received such as health recovery. The degree of the benefit is determined by which character is chosen to cook.
Tales of Symphonia's skill system is built around the use of 'EX Gems', which come in four ranks. Each character can equip up to four EX Gems and set abilities to those gems. The abilities determine if the characters will learn Strike or Technical techniques and spells. Combinations of EX Gem abilities can also grant additional abilities called 'EX-Skills'. The development of a character's attributes is determined by their equipped 'Title'. Titles are earned through story progression, side quests, or completion of miscellaneous criteria. Development and release The game was first announced on May 8, 2002 by Namco to be one of the many titles it would be releasing on the Nintendo GameCube. Namco stated it would be a part of the Tales of Phantasia series and expected comics, animation, drama CDs and novels to be spun off from the game. Its name was revealed to be Tales of Symphonia in February 2003. An April 2003 edition of Famitsu revealed the game has been in development for two years, its developers are the same from Tales of Eternia, the game will have the most main characters in the Tales series, and will be the first 3D game in the series. During Electronic Entertainment Expo 2003, a North American localization was confirmed.
Alternate titles: Japanese: The wilderness of sadness (悲しみの荒野) Tales of Symphonia -Ratatosk no Kishi- Original Soundtrack テイルズ オブ シンフォニア -ラタトスクの騎士- オリジナル・サウンドトラック Tales of Symphonia -Ratatosk no Kishi- Original Soundtrack Release date: 2008-07-09 Composers: Namco Tales Studio Ltd. (株式会社ナムコテイルズスタジオ), Motoi Sakuraba (桜庭統), Shinji Tamura (田村信二), Akio Shimizu (清水昭男) Arrangers: Namco Tales Studio Ltd. (株式会社ナムコテイルズスタジオ), Motoi Sakuraba (桜庭統), Shinji Tamura (田村信二), Akio Shimizu (清水昭男) Composed & Arranged by NAMCO TALES STUDIO LTD.